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Zero Zero: Perfect Stop

Player's Guide


Overview

Zero Zero: Perfect Stop is a 3D train driving game for Playdate. Players use the crank to drive the train, and navigate speed limits and other objectives as they try to stop at each station as punctually and precisely as possible. Enjoy the sights of Yamanashi along the Fuji Express!

Fast Facts

Other Links


How To Play

Main Menu

On the main menu, you can select various game modes. Your guide Rei is visible on the right.

Driver's Mode

Objective

The objective of Driver's Mode is to properly, punctually, and precisely drive the train according to the diagram. A diagram is a pre-planned route and timetable of stations at which the train continues or stops.

Navigating a diagram effectively demands the driver mind all posted speed limits, while still punctually arriving at each station as close to the estimated time as possible. Moreover, the driver is expected to stop as close to the target location at each station as possible, down to the centimeter.

The core of the challenge is that trains are very large, and have a lot of momentum. They accelerate very gradually, and brake across a long distance relative to other vehicles like cars.

Screen Layout

(Clockwise from top-left)

  1. Chronometer - Displays the estimated arrival time according to the diagram on top, and the current time on the bottom.
  2. Trust Gauge - Displays your remaining trust. If you incur penalties, you lose trust. If you fulfill objectives, you gain trust. If you lose all trust, game over.
  3. Gear Indicator - Shows the current driving gear of the train. The possible gears are
    • N (Neutral)
    • 1 - 5 (Throttle 1, weakest, to Throttle 5, strongest)
    • B1 - B8 (Brake 1, weakest, to Brake 8, strongest)
    • E (Emergency brake)
  4. Speed Limit - The current speed limit is shown along the bottom of the screen. When a new speed limit is upcoming, it will flash above.
  5. Speedometer - The current speed of the train in km/h
  6. Lookahead - A preview of speed limits, objectives, and stations along the upcoming 500m of the diagram.
  7. Target Indicator - (To the right of Lookahead) Indicates the remaining distance to either the next station, or the next objective.

Driving The Train

The train is primarily driven using the Playdate's crank.

The Neutral gear is set by pointing the crank perpendicular to the screen, towards the player. In neutral, the train will not gain speed. The train will coast along at its current speed, but will gradually lose speed due to friction.

The Throttle is engaged by rotating the crank downwards towards the bottom of the device. There are 5 gradual stages of throttle of increasing intensity. The train will increase in speed when the throttle is applied. Higher gears will accelerate more rapidly, and to a higher top speed.

The Brake is engaged by rotating the crank upwards towards the top of the device. There are 8 gradual stages of the brake of increasing intensity. The train will lose speed more quickly when the brake is applied. Higher brakes will decelerate more rapidly. All brakes will eventually decelerate the train to 0 km/h.

The Emergency Brake is an even more powerful stage of brake that is engaged by rotating the crank upwards past the top of the device. This is the strongest stage of the brake, but using the emergency brake will incur a penalty because it is dangerous for passengers.

It is also possible to change gears by using the A/B buttons, or up/down on the D-Pad.

Rules and Bonuses

The driver has a Trust Gauge which represents their passengers' Trust in them. The driver must complete the diagram without Trust running out. If all Trust is lost, a Game Over will occur.

There are various rules that will incur a penalty if broken, and cause the driver to lose trust from the riders:

There are also bonuses which give the driver opportunities to gain trust:

Stopping At Stations

At the end of each segment, there is a train station. In most cases, the driver will stop at the station. If playing the express diagram, the driver is expected to pass every station until the last station in the diagram.

The train must be stopped within 500 cm, or 5 m, of the target point at each station. The closer, the better!

A perfect stop is achieved by stopping 0 seconds off schedule, and 0 cm away from the target point. Can you achieve a Zero Zero?

Results and Scoring

After successfully completing all scheduled stops in a diagram, the driver will be presented with a results screen, and scored according to performance. There are several categories which add up to the total:

Free Mode

In Free Mode, the driver can freely operate the train along the track. There are no rules, objectives, scores, or schedules. A free mode session will continue indefinitely until the player returns to the main menu.

Tutorial

Enjoy an interactive tutorial, teaching you how to drive the train and the rules of the game. Provided by your guide, Rei!

Records

Look at records of your previous high scores, or see how you rank on the online Leaderboards.

Options


Strategy and Tips


Changelog

1.0 Build 9 - 2024-08-20

Initial Catalog Release

1.0 Build 8 - 2024-08-19

0.5 Build 7 - 2024-08-12

0.5 Build 6 - 2024-08-08

0.5 Build 5 - 2024-07-22

0.5 Build 4 - 2024-07-07

0.5 Build 3 - 2024-06-29

Optimized font loading to reduce launch time.

0.5 Build 2 - 2024-06-24

Initial playtest release


Questions, Comments, and Feedback!

Please feel free to send me feedback on Discord, either in the playtesting thread in Playdate Squad, or to me directly via DM.

I will also be emailing all testers who signed up, so please feel free to email me as well.