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June 2022

June 05, 2022

How Long is a Frame?

I’ve recently stumbled upon a topic that differs greatly depending on the background of each game creator. It’s a fundamental question of time; namely, should time be measured in terms of seconds, or in terms of frames? I am a stalwart defender of frames… but I still think seconds have their use. As for you, let’s dive into the merits of both, and then see how you’re feeling! […]

January 2022

January 23, 2022

The Price to Fill Your Screen

The video game business has changed a lot in the past 40 years. Game systems have grown more powerful, and the TVs they’re plugged into have gained a much higher pixel density. Generally speaking, development cost has increased as well. This got me wondering, what kind of relationship does screen size have with game development budgets? […]

December 2021

December 21, 2021

Numbers We Can See

Video games run on computers. Computers are a lot like calculators: They are machines that take numbers, do something with them, and give other numbers back. […]
December 17, 2021

Introduction to the Blog

Welcome to Hunter Thinks About Games! My name is Hunter Bridges, and this is where I aim to post various thoughts I have about games. […]